๐ŸŽฎGameplay

Destruction Gameplay

Destruction has both FPS and space vehicle in gameplay. The gameplay that weโ€™re aiming for is immersive and intense, in both the in-game economy and combat. Destruction is a living game, which means every action you take in the game will have real consequences. Something as simple as mining and selling ore will have a butterfly effect in the world: ore prices will decrease, factories would get cheaper to run, and eventually even the price of goods drop.

Meanwhile, if you attack a trading route as a pirate cutting off the supply route of the same ore, it would have the opposite effect. We will allow players a great deal of freedom and personal choice in how they play the game. You'll be able to purchase properties, vehicles, weapons, trade stocks and bonds, and get involved in a free-floating economy where prices are decided by supply and demand. You could be a pacifist and not even own a firearm, or become a ruthless pirate pillaging supply ships and leaving no survivors. A marketplace will allow free trading to take place between players.

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